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- CIVILISATION - HINTS
-
- Several months ago, when Civilization was new on the IBM-PC, there was lots
- of traffic about it on rec.games.misc. Now I mail-ordered Civilization for
- the Amiga and wanted to have some of the hints and charts published there.
- Thanks to Lucian who collected the following and sent it to me.
-
- Ok all you fellow Civ addicts out there. Here is a chart that I came up
- with that I have found to be invaluable. In just three pages, it
- summarizes the benefits of each unit, their cost, and a short Technology
- dependency tree. The information is an inverted presentation of Eric
- Haines' Civilization Advances text keyed on units that you can build. This
- Unit chart combined with Eric's Terrain chart and postscript Technology
- chart encapsulate the basic points of the game in a usable format. Enjoy!
-
-
- Civilization Unit Development Chart v1.2
- ----------------------------------------
-
- Land Units: (roughly in time order)
- -----------
- Settler (0-1-1) 40R : none.
- Militia (1-1-1) 10R : none.
- Phalanx (1-2-1) 20R : Bronze Working.
- Cavalry (2-1-2) 20R : Horseback Riding.
- Chariot (4-1-2) 40R : The Wheel.
- Legion (3-1-1) 20R : Iron Working <- Bronze Working.
- Catapult (6-1-1) 40R : Mathematics <- Masonry, Alphabet.
- Diplomat (0-0-2) 30R : Writing <- Alphabet.
- Caravan (0-1-1) 50R : Trade <- Code of Laws, Currency <- Alphabet,
- Bronze W.
- Knight (4-2-2) 40R : Chivalry <- Horseback Riding, Feudalism <-
- Musketeers (2-3-1) 30R : Gunpowder <- Invention, Iron Working <-
- Cannon (8-1-1) 40R : Metallurgy <- Gunpowder, University <-
- Rifleman (3-5-1) 30R : Conscription <- Explosives, The Republic <-
- Armor (10-5-3) 80R : Automobile <- Combustion, Steel <-
- Mech Inf (6-6-3) 50R : Labor Union <- Mass Production, Communism <-
- Artillery (12-2-2) 60R : Robotics <- Plastics, Computers <-;
- defenders are not tripled behind City Walls
-
-
- Naval Units: (roughly in time order)
- ------------
- Trireme (1-0-3 carry 2) 40R : Map Making <- Alphabet.
- Sail (1-1-3 carry 3) 40R : Navigation <- Astronomy, Map Making <-
- Frigate (2-2-3 carry 4) 40R : Magnetism <- Physics, Navigation <-
- Ironclad (4-4-4) 60R : Steam Engine <- Physics, Invention <-
- Transport (0-3-4 carry 8) 50R : Industrialization <- Railroad, Banking <-
- Cruiser (6-6-6) * ! 80R : Combustion <- Refining, Explosives <-
- Battleship (18-12-4) * ! 160R : Steel <- Industrialization, Metallurgy <-
- Submarine (8-2-3) * 50R : Mass Production <- Automobile, The Corp
- <-
- can only be seen by enemy when adjacent
- Carrier (1-12-5) * 160R : Advanced Flight <- Flight, Electricity <-
- can carry up to 8 air/nuclear units
-
- * visibility range of 2 sea squares
- ! may do shore bombardment
-
-
- *******************************
- Some of you saw my earlier strategy (the parallelia/virus tactic) in
- an earlier post. Well, some people wrote (on compuserve) to MPS about
- the mathematical tactics being used to ruin the game. Sid decided to
- do a partial rewrite of the game. He made some changes (trying) to
- negate such tactics. Specifically, the following rules changes were
- made:
- 1. scientists/tax men may only be made in cities size 5 or
- greater
-
- 2. corruption increases based on the number of cities you own
-
- despotism monarchy/commu republic
- emperor 4 8 12
- king 5 10 15
- prince 6 12 18
- warlord 7 14 21
- chieftain 8 16 24
-
- So, in a prince level game, if you have 6 cities and you're a despot,
- you have +1 corruption per city. If you have 12 cities corruption
- is +2 per city.
-
- If you are a democracy there is no increase in corruption level.
-
- This changes early strategy immensely. Now it's important to either
- blitz directly for democracy, or first get monarchy then democracy.
- You can't count on getting the pyramids (especially in an emperor
- level game). If you just keep expanding recklessly, corruption will
- grow to high and you won't be able to advance scientifically. This is
- a catch 22. To get rid of the corruption you need scientific
- advances. To get scientific advances you have to get rid of the
- corruption (courhouses are *not* an acceptable solution in 2500 B.C.).
- You need to expand slowly in order to not kill yourself.
-
- This changes the benefits of early tech advances immensely. Now if
- you have alphabet, code of laws, or ceremonial burial (2 of these help
- even more) at start you're in *much* better shape than your rivals.
- You get to switch to monarchy much more quickly and that lets you keep
- increasing the number of cities you own (basically you don't want to
- go above 3 as a despot, and 7 is the practical limit as a monarch. at
- least using my strategy...). So then you sit with your 7 cities
- (don't build your 8th unless you're going to build your 14th or so.
- Otherwise it just isn't worth it with the corruption (Assuming you
- have small cities). That's a real problem with the new system for
- increasing corruption, it's a flat amount and not a percentage. This
- hoses small cities much more than larger ones. The changes aren't
- finalized yet, after they are I'll try to upload the changes.
-
- joe
-
-
-
- Air Units: (in time order)
- ----------
- Fighter (4-2-10) 60R : Flight <- Combustion, Physics <-
- must return to base by end of each turn
- Bomber (12-1-8(16)) 120R : Advanced Flight <- Flight, Electricity <-
- must return to base at end of second turn,
- have visibility of 2 squares, ignore City
- Walls, may only be attacked by Fighters
- Nuclear (99-0-16) 160R : [Nuc Fission], Rocketry <- Adv Flt,
- Electrnics <-
- can be built only after Manhattan Proj WW
- has been done anywhere. It is lost if it
- doesn't end turn in city/carrier and didn't
-
- attack. Explodes when it attacks and
- destroys
- all military units in target square and
- adjacent
- squares. Nuclear attacks may also destroy
- city
- population and cause pollution.
-
-
- Space Units: (in time order)
- ------------
- SS Structure 80R : Space Flight <- Rocketry, Computers <-
- SS Component 160R : Plastics <- Space Flight, Refining <-
- SS Module 320R : Robotics <- Plastics, Computers <-
-
-
- City Structures: (alphabetical order)
- ----------------
- Note: nnR+m$ = nn Resources to build, and m Coins per turn to support
-
- Aqueduct 120R+2$ (no Fire or Plague)
- : Construction <- Masonry, Currency <-
- Bank 120R+3$ (+50% luxuries & taxes)
- : Banking <- The Republic, Trade <-
- Barracks 40R+0$ (+50% strength, no Piracy)
- : none. (obsolete at Gunpowder +1$ & Combustion
- +2$)
- Cathedral 160R+3$ (4 unhappy go content)
- : Religion <- Philosophy <-
- City Walls 120R+2$ (triple defense, no pop loss, no Flood)
- : Masonry.
- Colosseum 100R+4$ (3 unhappy go content)
- : Construction <- Masonry, Currency <-
- Courthouse 80R+1$ (-50% corruption)
- : Code of Laws <- Alphabet.
- Factory 200R+4$ (+50% resources)
- : Industrialization <- Railroad, Banking <-
- Granary 60R+1$ (50% for new pop, no Famine)
- : Pottery.
- Hydro Plant 240R+4$ (+50% resources, less pollution)
- : Electronics <- Electricity, Eng <-
- Library 80R+1$ (+50% knowledge)
- : Writing <- Alphabet.
- Mfg Plant 320R+6$ (+100% resources, obsoletes Factory in city)
- : Robotics <- Plastics, Computers <-
- Marketplace 80R+1$ (+50% tax and luxuries)
- : Currency <- Bronze Working.
- Mass Transit 160R+4$ (no pollution from pop)
- : Mass Production <- Auto, The Corp <-
- Nuclear Plant 160R+2$ (+50% resources, less pollution)
- : Nuclear Power <- Nuclear Fission, Electronics <-
- : (no meltdowns) Fusion Power <- Nuc Power,
- Supercond <-
- Palace 200R+0$ (capital)
- : Masonry.
- Power Plant 160R+4$ (+50% resources, more pollution)
- : Refining <- The Corporation, Chemistry <-
- Recycling Center 200R+2$ (2/3rds % less overall pollution)
- : Recycling <- Mass Production, Democracy <-
- SDI Defense 200R+4$ (no Nuclear attack)
- : Superconductor <- Plastics, Mass Production <-
- Temple 40R+1$ (1 unhappy goes content, no Volcano)
- : Ceremonial Burial.
- University 160R+3$ (+50% knowledge)
- : University <- Philosophy, Mathematics <-
-
-
- Misc: (Orders for Settlers)
- -----
- Fortress (double defense) : Construction <- Masonry, Currency <- Bronze Wk.
-
- WWWWWWWWWWWWWWWWWWWW
-
-
- Here's the latest updated set of Civ records. Some people have
- recommended
- some new categories, which I have added (most trade in 1 city, *least*
- carnage suffered/inflicted in a winning game).
- I have decided to include the hotly disputed 40 BC spaceship arrival
- stat, as I don't want to become net.civ.judge.and.jury.
- In my last game, I made extensive use of the "leveraged buy-out"
- technique, with good results: thanks fellow netters! A few tips for
- those of you wanting to try this technique at home (it consists of
- buying virtually all the enemy cities instead of conquering them):
- 1) Make sure you take the enemy capitol first. This reduces the
- price by a factor of 5 or so on the other cities.
- 2) I found it didn't work well against despotisms, as they have so
- many military units sitting around clutting the countryside that it's
- difficult to even get your diplomat next to the city. Sure, you could
- fight them, but that's what this techinque is supposed to avoid.
-
- -----------------------------------------------------------
- quickest conquest of the world:
- Chieftan 1000 BC ewahl@magnus.acs.ohio-state.edu
- Warlord 1970 jwb2@ra.msstate.edu (John Burton)
- Prince 1100 ewahl@magnus.acs.ohio-state.edu
- King 1050 erich@eye.com (Eric Haines)
- Emperor 800 mde@ecs.soton.ac.uk (Martin Emmerson)
-
- biggest population (millions)
- Chieftan 220 sconway@magnus.acs.ohio-state.edu (Sean
- Conway)
- Warlord 87 cjkuo@locus.com (Jimmy Kuo)
- Prince 117 mjtuovin@klaava.Helsinki.fi (Markku
- Tuovinen)
- King 94.9 fishkin@xerox.com (Ken Fishkin)
- Emperor 98 kw@doc.ic.ac.uk (K.Wong)
-
- highest raw score
- Chieftan 4955 sconway@magnus.acs.ohio-state.edu (Sean
- Conway)
- Warlord >2300 lavonius@kruuna.Helsinki.FI (Ville
- Lavonius)
- Prince 3017 mjtuovin@klaava.Helsinki.fi (Markku
- Tuovinen)
- King 2160 fishkin@xerox.com (Ken Fishkin)
- Emperor 2213 kw@doc.ic.ac.uk (K.Wong)
-
- highest rating
- Chieftan 98 sconway@magnus.acs.ohio-state.edu (Sean
- Conway)
- Warlord 99 lavonius@kruuna.Helsinki.FI (Ville
- Lavonius)
- Prince 148 mjtuovin@klaava.Helsinki.fi (Markku
- Tuovinen)
- King 172 fishkin@xerox.com (Ken Fishkin)
- Emperor 221 kw@doc.ic.ac.uk (K.Wong)
-
- highest production, 1 city
- Chieftan 90 sconway@magnus.acs.ohio-state.edu (Sean
- Conway)
- Warlord 85 somebody at Syracuse (I deleted the mail)
- Prince 116 sigmund@idt.unit.no (Sigmund Oerjavik)
- King 95 fishkin@xerox.com
- Emperor 100 kw@doc.ic.ac.uk (K. Wong)
-
- highest trade, 1 city
- Warlord 71 cjkuo@locus.com (Jimmy Kuo)
-
- quickest to Alpha Centauri, 40K passengers
- Chieftan 1901 marms@sandia.UUCP (Mike Arms)
- Warlord 1938 elaine@hplvec.LVLD.HP.COM (Elaine May)
- Prince 1844 cox@tachyon.unx.sas.com (Jim Cox)
- King 40 BC wagner@main.mndly.umn.edu (Richard Wagner)
- Emperor 1865 ahaas@ecn.purdue.edu
-
- biggest City
- Chieftan 36 sconway@magnus.acs.ohio-state.edu (Sean
- Conway)
- Warlord 35 cjkuo@locus.com (Jimmy Kuo)
- Prince 42 sigmund@idt.unit.no (Sigmund Oerjavik)
- King 32 fishkin@xerox.com (Ken Fishkin)
- Emperor 40 rjc41604@uxa.cso.uiuc.edu (Huh!?)
-
- highest future tech level
- Chieftan 324 sconway@magnus.acs.ohio-state.edu (Sean
- Conway)
- Warlord 99 lavonius@kruuna.Helsinki.FI (Ville
- Lavonius)
- Prince 158 mjtuovin@klaava.Helsinki.fi (Markku
- Tuovinen)
- King 62 fishkin@xerox.com (Ken Fishkin)
- Emperor 53 kw@doc.ic.ac.uk (K. Wong)
-
- most total carnage inflicted, units
- King 283 fishkin@xerox.com (Ken Fishkin)
- least total carnage inflicted in a winning game
- King 97 fishkin@xerox.com (Ken Fishkin)
-
- most carnage suffered, units
- King 131 fishkin@xerox.com (Ken Fishkin)
- least total carnage suffered in a winning game
- King 59 fishkin@xerox.com (Ken Fishkin)
- --
- Ken Fishkin fishkin@xerox.com
-
- E F F E C T S O F G O V E R N M E N T
-
-
- Despotism Monarchy Communism Republic Democracy
- ------------ ------------ ------------ ------------
- ------------
-
- Military 1 resource 1 resource 1 resource 1 resource 1 resource
- maintenance if > people
-
- Settlers 1 food 2 food 2 food 2 food 2 food
- 1 resource 1 resource 1 resource 1 resource 1 resource
- if > people
-
- Commodities -1 if >= 3 +1 trade +1 trade
- if exists if exists
-
- Unhappiness -1 per unit -1 per unit -1 per unit 1 per unit 2 per unit
- at home at home at home not at home not at
- home
-
- Revolution
- possible
- if
- disorder
- for
- 2 turns
-
- Corruption Varies with Varies with Flat Varies with None
- distance distance distance
-
- We Love Monarchy Democracy Democracy +1 people +1 people
- King Day per day per day
-
- Misc. Always Always
- accept peace accept
- peace
- offer offer
-
- Wonders of the World: (alphabetical order)
- ---------------------
- Apollo Program WW! (can build space ships)
- 600R
- : Space Flight <- Rocketry, Computers
- Colossus WW (+1 trade until Electricity)
- 200R
- : Bronze Working.
- Copernicus's Observatory WW (double knowledge in city until Automobile)
- 300R
- : Astronomy <- Mysticism, Mathematics <- Masonry, Alphabet.
- Cure for Cancer WW! (+1 happy in all cities)
- 600R
- : Genetic Engineering <- The Corporation, Medicine <-
- Darwin's Voyage WW! (two civilization advances)
- 300R
- : Railroad <- Steam Engine, Bridge Building <-
- Great Library WW (gives other civilization's technology until University)
- 300R
- : Literacy <- Writing, Code of Laws <- Alphabet.
- Great Wall WW (peace until Gunpowder)
- 300R
- : Masonry.
- Hanging Gardens WW (+1 happy until Invention)
- 300R
- : Pottery.
- Hoover Dam WW! (+50% res. on continent, less pollution)
- 600R
- : Electronics <- Electricity, Engineering <-
- Isaac Newton's College WW (increases all lib & univ until Nuclear Fission)
- 400R
- : Theory of Gravity <- University, Astronomy <-
- J.S. Bach's Cathedral WW! (-2 unhappy on continent)
- 400R
- : Religion <- Philosophy <-
- Lighthouse WW (+1 ship movement until Magnetism)
- 200R
- : Map Making <- Alphabet.
- Magellan's Expedition WW! (+1 ship movement)
- 400R
- : Navigation
- Manhattan Project WW! (all build nuclear weapons)
- 600R
- : Nuclear Fission <- Mass Production, Atomic Theory <-
- Michelangelo's Chapel WW (increases Cathedral benefits until Communism)
- 300R
- : Religion <- Philosophy <-
- Oracle WW (doubles temple effect until Religion)
- 300R
- : Mysticism <- Ceremonial Burial.
- Pyramids WW (no Anarchy, choose any government)
- 300R
- : Masonry.
- SETI Program WW! (+50% knowledge to all cities)
- 600R
- : Computers <- Electronics, Mathematics <-
- Shakespeare's Theatre WW (unhappy in city are content until Electronics)
- 400R
- : Medicine <- Philosophy, Trade <-
- United Nations WW! (peace)
- 600R
- : Communism <- Industrialization, Philosophy
- Women's Suffrage WW! (-1 unhappy for Republic or Democracy)
- 600R
- : Industrialization <- Railroad, Banking <-
-
- Here's a little something I whipped up for Civilization. I disliked that I
- couldn't look up what was connected to what and what did what. Also, the
- chart in the rules has some weird placements (e.g. even though these should
- naturally be to the right [more advanced], Chivalry is to the left of
- Feudalism, Flight is to the left of Combustion) and a few bugs:
-
- Physics depends only on Navigation, not Navigation and Mathematics,
- since
- Mathematics is already needed for Astronomy (which is required for
- Navigation).
- Democracy depends only on Philosophy (since Literacy is already needed
- for
- Philosophy).
- Flight depends only on Combustion (you get the idea).
- Electronics depends only on Electricity.
- Computers depends only on Electronics.
- Robotics depends only on Computers.
- The Corporation depends only on Industrialization.
- Plastics depends only on Space Flight.
- Mass Production depends only on Automobile.
-
- Most of these are just cross-outs on their chart, except for the misleading
- Physics-->Flight arrow.
-
- Anyway, here comes my summary. The zillion requisites for the later
- technologies is overkill, but the one or two main ones are always indented
- so
- that you can ignore the rest if you want.
-
- Enjoy, and a postscript file of my advances chart is coming soon.
-
- (Let me know of any errors/additions. For example, I haven't figured out
- if
- there are prerequisite advances for Irrigation or Mining by Settlers -
- help,
- anyone? I've barely played Civilization, having had more time to pore over
- the rules than actually play. Tonight, tonight...)
-
- Eric Haines, erich@eye.com
-
- --------------
-
- Summary of Civilization Advances Chart, with redundant dependencies
- eliminated. The "Level" is simply how many specific previous advances are
- needed to be able to research the particular advance. The "*" means this
- technology is needed by multiple later advances (in other words, some other
- requirement needs it - each required advance is listed only once). The "!"
- after a Wonder of the World (WW) means it is permanent and cannot be lost
- by
- future advances.
-
- O Level (no requirements)
-
- {Settler Unit, Militia Unit (1-1-1), Barracks [+50% strength, no Piracy]}
-
- Alphabet
- req: none
- opens: Code of Laws
- Map Making
- Writing
- Mathematics (w/Masonry)
- Bronze Working - Phalanx Unit (1-2-1), Colossus WW [+1 trade]
- req: none
- opens: Iron Working
- Currency
- Ceremonial Burial - Temple [1 unhappy goes content, no Volcano]
- req: none
- opens: Mysticism
- Monarchy (w/Code of Laws)
- Horseback Riding - Cavalry Unit (2-1-2)
- req: none
- opens: Chivalry (w/Feudalism)
- Masonry - Palace [capital], City Walls [triple defense, no pop loss, no
- Flood],
- Pyramids WW [no Anarchy, choose any government], Great Wall WW
- [peace]
- req: none
- opens: Mathematics (w/Alphabet)
- Construction (w/Currency)
- Feudalism (w/Monarchy)
- Pottery - Granary [use 50% for new pop, no Famine], Hanging Gardens WW [+1
- happy citizens]
- req: none
- opens: none
- The Wheel - Chariot Unit (4-1-2)
- req: none
- opens: Engineering (w/Construction)
-
-
- 1 Level
-
- Code of Laws - Courthouse [-50% corruption]
- req: Alphabet
- opens: Monarchy (w/Ceremonial Burial)
- Literacy (w/Writing)
- Trade (w/Currency)
- Currency - Marketplace [+50% tax and luxuries]
- req: Bronze Working
- opens: Construction (w/Masonry)
- Trade (w/Code of Laws)
- Iron Working - Legion Unit (3-1-1)
- req: Bronze Working
- opens: Bridge Building (w/Construction)
- Gunpowder (w/Invention)
- Map Making - Trireme Unit (1-0-3 carry 2), Lighthouse WW [+1 ship movement]
- req: Alphabet
- opens: Navigation (w/Astronomy)
- Mysticism - Oracle WW [doubles temple effect]
- req: Ceremonial Burial
- opens: Astronomy (w/Mathematics)
- Philosophy (w/Literacy)
- Writing - Diplomat Unit, Library [+50% knowledge]
- req: Alphabet
- opens: Literacy (w/Code of Laws)
- Religion (w/Philosophy)
-
-
- 2 Level
-
- Mathematics - Catapult Unit (6-1-1)
- req: Masonry
- Alphabet
- opens: University (w/Philosophy)
- Astronomy (w/Mysticism)
- Physics (w/Navigation)
-
-
- 3 Level
-
- Construction - Aqueduct [no Fire or Plague], Colosseum [3 unhappy go
- content],
- Fortress [double defense]
- req: Masonry
- Currency (Bronze Working)
- opens: Bridge Building (w/Iron Working)
- Engineering (w/The Wheel)
- Literacy - Great Library WW [gives other civilization's technology]
- req: Writing (Alphabet*)
- Code of Laws
- opens: The Republic
- Philosophy (w/Mysticism)
- Invention (w/Engineering)
- Monarchy
- req: Code of Laws (Alphabet)
- Ceremonial Burial
- opens: Feudalism (w/Masonry)
-
-
- 4 Level
-
- The Republic
- req: Literacy (Writing, Code of Laws (Alphabet))
- opens: Banking (w/Trade)
- Conscription (w/Explosives)
- Trade - Caravan Unit
- req: Code of Laws (Alphabet)
- Currency (Bronze Working)
- opens: Medicine (w/Philosophy)
- Banking (w/Republic)
-
- 5 Level
-
- Astronomy - Copernicus's Observatory WW [double knowledge in city]
- req: Mysticism (Ceremonial Burial)
- Mathematics (Masonry, Alphabet)
- opens: Navigation (w/Map Making)
- Theory of Gravity (w/University)
- Bridge Building
- req: Construction (Masonry, Currency (Bronze Working*))
- Iron Working
- opens: Railroad (w/Steam Engine)
- Engineering
- req: Construction (Masonry, Currency (Bronze Working))
- The Wheel
- opens: Invention (w/Literacy)
- Feudalism
- req: Monarchy (Code of Laws (Alphabet), Ceremonial Burial)
- Masonry
- opens: Chivalry
-
-
- 6 Level
-
- Chivalry - Knight Unit (4-2-2)
- req: Horseback Riding
- Feudalism
- opens: nothing
- Philosophy
- req: Literacy (Writing (Alphabet*), Code of Laws)
- Mysticism (Ceremonial Burial)
- opens: Democracy
- Religion
- Medicine (w/Trade)
- University (w/Mathematics)
- Communism (w/Industrialization)
-
-
- 7 Level
-
- Democracy
- req: Philosophy (Literacy (Writing (Alphabet*), Code of Laws)
- Mysticism (Ceremonial Burial))
- opens: Recycling (w/Mass Production)
- Navigation - Sail Unit (1-1-3 carry 3), Magellan's Expedition WW! [+1 ship
- move]
- req: Astronomy (Mysticism (Ceremonial Burial),Mathematics(Masonry,
- Alphabet*))
- Map Making
- opens: Physics
- Religion - Cathedral [4 unhappy go content], J.S. Bach's Cathedral WW! [-2
- unhappy on continent], Michelangelo's Chapel WW [increases
- Cathedral
- benefits], lose Oracle WW
- req: Philosophy
- opens: nothing
-
-
- 8 Level
-
- Banking - Bank [+50% luxuries & taxes]
- req: The Republic (Literacy (Writing, Code of Laws* (Alphabet)))
- Trade (Currency (Bronze Working))
- Physics
- req: Navigation (Astronomy (Mysticism (Ceremonial Burial), Mathematics
- (Masonry,Alphabet), Map Making)
- opens: Magnetism
- Steam Engine (w/Invention)
- Atomic Theory (w/Theory of Gravity)
-
-
- 9 Level
-
- Magnetism - Frigate Unit (2-2-3 carry 4), lose Lighthouse WW
- req: Physics (Navigation (Astronomy (Mysticism (Ceremonial
- Burial),Mathematics
- (Masonry,Alphabet), Map Making)
- opens: Electricity
- University - University [+50% knowledge], lose Great Library WW
- req: Philosophy (Literacy (Writing (Alphabet*), Code of Laws),
- Mysticism (Ceremonial Burial))
- Mathematics (Masonry)
- opens: Theory of Gravity (w/Astronomy)
- Chemistry (w/Medicine)
-
-
- 10 Level
-
- Invention - lose Hanging Gardens WW
- req: Engineering (Construction (Masonry,Currency (Bronze Working)), The
- Wheel)
- Literacy (Writing (Alphabet*), Code of Laws)
- opens: Gunpowder (w/Iron Working)
- Steam Engine (w/Physics)
- Medicine - [no Plague], Shakespeare's Theatre WW [unhappy in city are
- content]
- req: Philosophy (Literacy (Writing (Alphabet*), Code of Laws*),
- Mysticism (Ceremonial Burial))
- Trade (Currency (Bronze Working))
- opens: Chemistry (w/University)
- Genetic Engineering (w/The Corporation)
-
-
- 11 Level
-
- Theory of Gravity - Isaac Newton's College WW [increases all lib & univ]
- req: University (Philosophy (Literacy (Writing (Alphabet*), Code of
- Laws),
- Mysticism* (Ceremonial Burial)), Mathematics* (Masonry))
- Astronomy
- opens: Atomic Theory (w/Physics)
-
-
- 12 Level
-
- Gunpowder - Musketeers Unit (2-3-1), lose Great Wall WW
- req: Invention (Engineering (Construction (Masonry,Currency(Bronze
- Working*)),
- The Wheel), Literacy (Writing (Alphabet*), Code of Laws))
- Iron Working
- opens: Metallurgy (w/University)
- Explosives (w/Chemistry)
-
-
- 14 Level
-
- Atomic Theory
- req: Theory of Gravity (University (Philosophy (Literacy (Writing
- (Alphabet),
- Code of Laws), Mysticism (Ceremonial Burial)),
- Mathematics (Masonry)), Astronomy*)
- Physics (Navigation)
- opens: Nuclear Fission (w/Mass Production)
- Chemistry
- req: University (Philosophy* (Literacy (Writing (Alphabet), Code of
- Laws),
- Mysticism (Ceremonial Burial)), Mathematics (Masonry))
- Medicine (Trade (Currency (Bronze Working)))
- opens: Explosives (w/Gunpowder)
- Refining (w/The Corporation)
-
-
- 16 Level
-
- Steam Engine - Ironclad Unit (4-4-4)
- req: Physics (Navigation [Astronomy {Mysticism (Ceremonial
- Burial),Mathematics
- (Masonry*,Alphabet*), Map Making}])
- Invention (Engineering [Construction {Currency (Bronze Working)},
- The Wheel], Literacy (Writing, Code of Laws))
- opens: Railroad (w/Bridge Building)
-
-
- 18 Level
-
- Metallurgy - Cannon Unit (8-1-1)
- req: Gunpowder (Invention (Engineering (Construction (Masonry*, Currency
- (Bronze Working*)), The Wheel), Literacy* (Writing
- (Alphabet*),
- Code of Laws)), Iron Working)
- University (Philosophy (Mysticism (Ceremonial Burial)), Mathematics)
- opens: Steel (w/Industrialization)
- Electricity (w/Magnetism)
- Railroad - Darwin's Voyage WW! [get two civilization advances]
- req: Steam Engine {Physics (Navigation [Astronomy {Mysticism (Ceremonial
- Burial),Mathematics (Masonry*,Alphabet*), Map Making}]),
- Invention (Engineering [Construction {Currency(Bronze
- Working)},
- The Wheel], Literacy (Writing, Code of Laws))}
- Bridge Building [Iron Working]
- opens: Industrialization (w/Banking)
-
-
- 20 Level
-
- Explosives
- req: Chemistry (University (Philosophy* (Literacy* (Writing (Alphabet),
- Code of Laws), Mysticism (Ceremonial Burial)), Mathematics
- (Masonry*)), Medicine (Trade (Currency* (Bronze Working))))
- Gunpowder (Invention (Engineering (Construction)), Iron Working)
- opens: Conscription (w/The Republic)
-
- 22 Level
-
- Conscription - Rifleman Unit (3-5-1)
- req: Explosives (Chemistry (University (Philosophy* (Literacy* (Writing
- (Alphabet), Code of Laws), Mysticism (Ceremonial Burial)),
- Mathematics (Masonry*)), Medicine (Trade (Currency* (Bronze
- Working)))), Gunpowder (Invention (Engineering
- (Construction)), Iron Working))
- The Republic
- opens: nothing
- Industrialization - Transport Unit (0-3-4 carry 8), Factory [+50%
- resources],
- Women's Suffrage WW! [-1 unhappy for Republic or Democracy]
- req: Railroad (Steam Engine {Physics (Navigation [Astronomy {Mysticism
- (Ceremonial Burial),Mathematics (Masonry*,Alphabet*),
- Map Making}]), Invention (Engineering [Construction
- {Currency*(Bronze Working)}, The Wheel], Literacy*
- (Writing,
- Code of Laws))}, Bridge Building [Iron Working])
- Banking (The Republic, Trade)
- opens: Communism (w/Philosophy)
- The Corporation
-
-
- 23 Level
-
- The Corporation
- req: Industrialization (Railroad (Steam Engine {Physics (Navigation
- [Astronomy {Mysticism (Ceremonial Burial),Mathematics
- (Masonry*,Alphabet*), Map Making}]), Invention (Engineering
- [Construction {Currency*(Bronze Working)}, The Wheel],
- Literacy* (Writing, Code of Laws))}, Bridge Building [Iron
- Working]), Banking (The Republic, Trade))
- opens: Genetic Engineering (w/Medicine)
- Refining (w/Chemistry)
-
-
- 24 Level
-
- Communism - United Nations WW! [peace], lose Michelangelo's Chapel WW
- req: Industrialization (Railroad (Steam Engine {Physics (Navigation
- [Astronomy {Mysticism* (Ceremonial Burial),Mathematics
- (Masonry*,Alphabet*), Map Making}]), Invention (Engineering
- [Construction {Currency*(Bronze Working)}, The Wheel],
- Literacy* (Writing, Code of Laws))}, Bridge Building [Iron
- Working]), Banking (The Republic, Trade))
- Philosophy
- opens: Labor Union (w/Mass Production)
- Electricity - lose Colossus WW
- req: Metallurgy (Gunpowder (Invention (Engineering (Construction
- (Masonry*,
- Currency (Bronze Working*)), The Wheel), Literacy* (Writing
- (Alphabet*), Code of Laws)), Iron Working),
- University (Philosophy (Mysticism* (Ceremonial Burial)),
- Mathematics*)
- Magnetism (Physics (Navigation (Astronomy (Map Making))))
- opens: Electronics (w/Engineering)
- Advanced Flight (w/Flight)
-
-
- 25 Level
-
- Electronics - Hydro Plant [double Factory or Mfg. Plant bonus], Hoover Dam
- WW!
- [+50% resources on continent, less pollution], lose Shakespeare's
- Theatre
- req: Electricity (Metallurgy (Gunpowder (Invention (Engineering
- (Construction (Masonry*, Currency (Bronze Working*)), The
- Wheel), Literacy* (Writing (Alphabet*), Code of Laws)),
- Iron
- Working), University (Philosophy (Mysticism* (Ceremonial
- Burial)), Mathematics*)), Magnetism (Physics (Navigation
- (Astronomy (Map Making)))))
- opens: Computers
-
-
- 26 Level
-
- Computers - SETI Program WW! [+50% knowledge to all cities]
- req: Electronics (Electricity (Metallurgy (Gunpowder (Invention
- (Engineering
- (Construction (Masonry*, Currency (Bronze Working*)), The
- Wheel), Literacy* (Writing (Alphabet*), Code of Laws)),
- Iron
- Working), University (Philosophy (Mysticism* (Ceremonial
- Burial)), Mathematics*)), Magnetism (Physics (Navigation
- (Astronomy (Map Making))))))
- opens: Space Flight (w/Rocketry)
- Genetic Engineering - Cure for Cancer WW! [+1 happy in all cities]
- req: The Corporation (Industrialization (Railroad (Steam Engine {Physics
- (Navigation [Astronomy {Mysticism* (Ceremonial
- Burial),Mathematics (Masonry*,Alphabet*), Map Making}]),
- Invention (Engineering [Construction {Currency*(Bronze
- Working)}, The Wheel], Literacy* (Writing, Code of Laws))},
- Bridge Building [Iron Working]), Banking (The Republic,
- Trade*)))
- Medicine (Philosophy)
- opens: nothing
-
-
- 27 Level
-
- Steel - Battleship Unit (18-12-4)
- req: Industrialization (Railroad (Steam Engine {Physics (Navigation
- [Astronomy {Mysticism* (Ceremonial Burial),Mathematics
- (Masonry*,Alphabet*), Map Making}]), Invention*
- (Engineering
- [Construction {Currency*(Bronze Working)}, The Wheel],
- Literacy* (Writing, Code of Laws))}, Bridge Building [Iron
- Working]), Banking (The Republic, Trade))
- Metallurgy (Gunpowder, University (Philosophy))
- opens: Automobile (w/Combustion)
-
-
- 29 Level
-
- Refining - Power Plant [+50% bonuse to Factory or Mfg. Plant, more
- pollution]
- req: The Corporation (Industrialization (Railroad (Steam Engine {Physics
- (Navigation [Astronomy {Mysticism* (Ceremonial
- Burial),Mathematics* (Masonry*,Alphabet*), Map Making}]),
- Invention (Engineering [Construction {Currency*(Bronze
- Working)}, The Wheel], Literacy* (Writing, Code of Laws))},
- Bridge Building [Iron Working]), Banking (The Republic,
- Trade)))
- Chemistry (University (Philosophy*), Medicine (Trade))
- opens: Combustion (w/Explosives)
-
-
- 32 Level
-
- Combustion - Cruiser Unit (6-6-6)
- req: Refining (The Corporation (Industrialization (Railroad (Steam Engine
- {Physics (Navigation [Astronomy {Mysticism* (Ceremonial
- Burial),Mathematics* (Masonry*,Alphabet*), Map Making}]),
- Invention (Engineering [Construction {Currency*(Bronze
- Working)}, The Wheel], Literacy* (Writing, Code of Laws))},
- Bridge Building [Iron Working]), Banking (The Republic,
- Trade))), Chemistry* (University (Philosophy*), Medicine
- (Trade)))
- Explosives (Gunpowder)
- opens: Flight
-
-
- 33 Level
-
- Flight - Fighter Unit (4-2-10)
- req: Combustion (Refining (The Corporation (Industrialization (Railroad
- (Steam Engine {Physics (Navigation [Astronomy {Mysticism*
- (Ceremonial Burial),Mathematics* (Masonry*,Alphabet*), Map
- Making}]), Invention (Engineering [Construction
- {Currency*(Bronze Working)}, The Wheel], Literacy*
- (Writing,
- Code of Laws))}, Bridge Building [Iron Working]), Banking
- (The
- Republic, Trade))), Chemistry* (University (Philosophy*),
- Medicine (Trade))), Explosives (Gunpowder))
- opens: Advanced Flight (w/Electricity)
-
-
- 35 Level
-
- Automobile - Armor Unit (10-5-3), lose Copernicus's Observatory WW
- req: Combustion (Refining (The Corporation (Industrialization* (Railroad
- (Steam Engine {Physics (Navigation [Astronomy {Mysticism*
- (Ceremonial Burial),Mathematics* (Masonry*,Alphabet*), Map
- Making}]), Invention (Engineering [Construction
- {Currency*(Bronze Working)}, The Wheel], Literacy*
- (Writing,
- Code of Laws))}, Bridge Building [Iron Working]), Banking
- (The
- Republic, Trade))), Chemistry* (University* (Philosophy*),
- Medicine (Trade))), Explosives (Gunpowder*))
- Steel (Metallurgy)
- opens: Mass Production
-
-
- 36 Level
-
- Advanced Flight - Bomber Unit (12-1-8(16)), Carrier Unit (1-12-5 carry 8
- air)
- req: Flight (Combustion (Refining (The Corporation (Industrialization
- (Railroad (Steam Engine {Physics (Navigation [Astronomy
- {Mysticism* (Ceremonial Burial),Mathematics*
- (Masonry*,Alphabet*), Map Making}]), Invention (Engineering
- [Construction {Currency*(Bronze Working)}, The Wheel],
- Literacy* (Writing, Code of Laws))}, Bridge Building [Iron
- Working]), Banking (The Republic, Trade))), Chemistry*
- (University* (Philosophy*), Medicine (Trade))), Explosives
- (Gunpowder*)))
- Electricity (Metallurgy)
- opens: Rocketry (w/Electronics)
- Mass Production - Submarine Unit (8-2-3), Mass Transit [no pollution from
- pop]
- req: Automobile (Combustion (Refining (The Corporation
- (Industrialization*
- (Railroad (Steam Engine {Physics (Navigation [Astronomy
- {Mysticism* (Ceremonial Burial),Mathematics*
- (Masonry*,Alphabet*), Map Making}]), Invention (Engineering
- [Construction {Currency*(Bronze Working)}, The Wheel],
- Literacy* (Writing, Code of Laws))}, Bridge Building [Iron
- Working]), Banking (The Republic, Trade))), Chemistry*
- (University* (Philosophy*), Medicine (Trade))), Explosives
- (Gunpowder*)), Steel (Metallurgy))
- opens: Labor Union (w/Communism)
- Nuclear Fission (w/Atomic Theory)
- Recycling (w/Democracy)
-
-
- 38 Level
-
- Labor Union - Mechanized Infantry Unit (6-6-3)
- req: Mass Production (Automobile (Combustion (Refining (The Corporation
- (Industrialization* (Railroad (Steam Engine {Physics
- (Navigation [Astronomy {Mysticism* (Ceremonial
- Burial),Mathematics* (Masonry*,Alphabet*), Map Making}]),
- Invention (Engineering [Construction {Currency*(Bronze
- Working)}, The Wheel], Literacy* (Writing, Code of Laws))},
- Bridge Building [Iron Working]), Banking (The Republic,
- Trade))), Chemistry* (University* (Philosophy*), Medicine
- (Trade))), Explosives (Gunpowder*)), Steel (Metallurgy)))
- Communism
- opens: nothing
- Recycling - Recycling Center [2/3rds less pop pollution]
- req: Mass Production (Automobile (Combustion (Refining (The Corporation
- (Industrialization* (Railroad (Steam Engine {Physics
- (Navigation [Astronomy {Mysticism* (Ceremonial
- Burial),Mathematics* (Masonry*,Alphabet*), Map Making}]),
- Invention (Engineering [Construction {Currency*(Bronze
- Working)}, The Wheel], Literacy* (Writing, Code of Laws))},
- Bridge Building [Iron Working]), Banking (The Republic,
- Trade))), Chemistry* (University* (Philosophy*), Medicine
- (Trade))), Explosives (Gunpowder*)), Steel (Metallurgy)))
- Democracy
- Rocketry - Nuclear Unit (99-0-16)
- req: Advanced Flight (Flight (Combustion (Refining (The Corporation
- (Industrialization (Railroad (Steam Engine {Physics
- (Navigation [Astronomy {Mysticism* (Ceremonial
- Burial),Mathematics* (Masonry*,Alphabet*), Map Making}]),
- Invention (Engineering [Construction {Currency*(Bronze
- Working)}, The Wheel], Literacy* (Writing, Code of Laws))},
- Bridge Building [Iron Working]), Banking (The Republic,
- Trade))), Chemistry* (University* (Philosophy*), Medicine
- (Trade))), Explosives (Gunpowder*))), Electricity
- (Metallurgy))
- Electronics
- opens: Space Flight (w/Computers)
-
-
- 39 Level
-
- Nuclear Fission - Manhattan Project WW! [all build nuclear weapons], lose
- Isaac
- Newton's College
- req: Mass Production (Automobile (Combustion (Refining (The Corporation
- (Industrialization* (Railroad (Steam Engine {Physics*
- (Navigation [Astronomy {Mysticism* (Ceremonial
- Burial),Mathematics* (Masonry*,Alphabet*), Map Making}]),
- Invention (Engineering [Construction {Currency*(Bronze
- Working)}, The Wheel], Literacy* (Writing, Code of Laws))},
- Bridge Building [Iron Working]), Banking (The Republic,
- Trade))), Chemistry* (University* (Philosophy*), Medicine
- (Trade))), Explosives (Gunpowder*)), Steel (Metallurgy)))
- Atomic Theory (Theory of Gravity)
- opens: Nuclear Power (w/Electronics)
-
-
- 40 Level
-
- Space Flight - SS Structure, Apollo Program WW! [can build space ships]
- req: Rocketry (Advanced Flight (Flight (Combustion (Refining (The
- Corporation
- (Industrialization (Railroad (Steam Engine {Physics
- (Navigation [Astronomy {Mysticism* (Ceremonial
- Burial),Mathematics* (Masonry*,Alphabet*), Map Making}]),
- Invention (Engineering [Construction {Currency*(Bronze
- Working)}, The Wheel], Literacy* (Writing, Code of Laws))},
- Bridge Building [Iron Working]), Banking (The Republic,
- Trade))), Chemistry* (University* (Philosophy*), Medicine
- (Trade))), Explosives (Gunpowder*))), Electricity
- (Metallurgy)), Electronics)
- Computers
- opens: Plastics (w/Refining)
-
- end.
-